Hope this helps someone, since I imagine the OP has long since had their question answered.Welcome to the Item Generation Guide for Diablo II: Resurrected. (I'm not sure I have all of that exactly right, so please CMIIW.) It's a frustrating but ingenious system for making certain items exceedingly rare. Kira's Guardian is qlvl 85 but lives in TC72, so you'd have to kill at least a lvl 85 monster, then fail out of 4 TCs to get from TC84 to TC72 to even have a chance of it dropping (then roll Tiara and unique.). This is why an item like Tarnhelm is so rare it's TC6 but qlvl 20. In some cases you can only get a given unique by failing out of two, three, four TCs to get down to the TC that unique is in, simply because the required qlvl is 6, 9, or 12+ lvls higher than the TC the item is in. This means you may have to kill monsters that happen to drop from higher TCs just to ensure that they're a high enough level to meet the qlvl of the unique/set item you're looking for. For an item of a given qlvl to drop, the drop source's level must be equal to or greater than the target item's qlvl. The ilvl of the item has to at least meet the qlvl of the unique/set for it to generate as such, and the ilvl is generally determined by the level of the drop source (e.g. While this is true for white/gray base item types and magic/rare items based on them, many unique/set items have a qlvl considerably higher than the TC they're in. You'd think your best bet for getting an item from a certain TC is to focus on sources that drop from that TC and not higher ones (but nothing is ever that simple right?). We've established that the higher the starting TC of the drop source the more TCs it has to roll out of to get down to TC 3. Also, weapons have twice the chance to drop that armor does, which explains why you see Crushflange more than Bfist although they're both TC9 and qlvl12.) This is further complicated by the fact that there are weaponTCs and armorTCs, and sometimes bosses (and other sources?) have just one of these on the higher or lower end of their TC list (e.g. (I'm also not positive that every drop source has access to every single TC below it, but I believe this is the case. So getting a TC 3 item from a TC 87 source is like getting the same roll (failing to roll drop or NoDrop) 28 times in a row! (I believe this is further skewed by an increasingly small fail chance as you go down the TCs, but I don't know how that works or if I'm just misunderstanding something I read.) It's like consecutively rolling, for example, a 1 on a 6-sided die, and there are 29 TCs. This continues on to lower and lower TCs if the RNG keeps failing to roll NoDrop or drop.Ĭlearly, it's extremely unlikely to reach lower TCs if you start with a high-TC drop source. If it doesn't roll either of those it moves down to the next lower TC and checks again for drop or NoDrop. For each pick, the game checks the TC assigned to that drop source for either NoDrop or a drop from that TC it stops if it rolls either of those. If a monster's level is higher than its normally assigned TC (like a champion or unique) the game will bump it up to the next TC that's equal to or less than its mlvl.Įach drop source has a set number of picks (possible drops). For normal monsters in NM and Hell it's based on mlvl (alvl +2 for champs and +3 for uniques), for superuniques/bosses it's defined on an individual basis in the game file, and for chests/objects it's based on the current act and difficulty. The first part was well-answered by youbetterdont.Īs for the second part, "if I'm in a 28 area level, does it mean any items lower than 28 can drop as well? Like from TC 3?":Įach monster/chest/object (drop source) is assigned TCs. Late to this post, but I feel the second part of this question never got a solid answer.
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